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||1 year ago|
|.github/workflows||2 years ago|
|.vscode||2 years ago|
|android||1 year ago|
|assets||1 year ago|
|assets-raw||1 year ago|
|fau@73df4a6998||1 year ago|
|src||1 year ago|
|.gitignore||1 year ago|
|.gitmodules||2 years ago|
|README.md||1 year ago|
|animdustry.nimble||1 year ago|
|config.nims||1 year ago|
the anime gacha bullet hell rhythm game; created as a mindustry april 1st event
please read the last release notes for information about the future of this game.
initial mac/linux/android setup
- install the latest stable version of Nim.
~/.nimble/binmust be on your PATH.
- make sure this repository was cloned with
--recursive, as it uses git submodules!
- if on linux,
sudo apt install -y xorg-dev libgl1-mesa-devor equivalent packages
nimble install -y -d(the flags are important!)
running on windows
- building on windows does not work
- I don't develop on Windows and I don't have much interest in adding support for it myself; use linux or WSL instead
running on desktop
nimble runto launch the game directly
nimble deploy <win/lin/mac>to create an executable in the
build/directory for a specific platform; cross-compiling for Windows requires mingw installed
running/compiling on android
- make sure you have the Android SDK and NDK installed
nimble androidPackagewill create an unsigned APK at
nimble androidwill attempt to compile and run the game on a connected Android device - USB debugging must be enabled
- Aritus - For You
- PYC - Stoplight
- Keptor's Room - Bright 79
- Aritus - Pina Colada II
- ADRIANWAVE - Peach Beach
all other art/sounds/assets/programming by me